//=============================================================================
#include "CLua.h"

//=============================================================================
int Lua_Player_Ban(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_DisableProperty(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_Disconnect(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_EnableProperty(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_GetHealth(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_GetValue(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_Heal(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_Hurt(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_IsBanned(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_Move(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_Say(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetAlpha(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetAnimation(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetAnimationLoop(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetAnimationSpeed(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetDimensions(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetHealth(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetPosition(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetRotation(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_SetValue(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//-----------------------------------------------------------------------------
int Lua_Player_Warp(lua_State* Lua_Handle) {
    lua_pushnumber(Lua_Handle, 1);

    return 1;
}

//=============================================================================
